Here is the latest lighting setup made with Unity 5.4. This time it seems to be right: Dark but not too dark, hazy and foggy with subtile HDR settings. I also changed a lot of light sources and I used Global Illumination with emissive materials as much as possible to get a better mood. Many items are now detailed, almost all of them. At this point, I would like to do a last enhancement session on modeling of the city part. Otherwise there are still props to improve and I must add more “mess” at some places but here are a bunch of new shots:
BLASTER
While I was working on lighting and other props optimisation, my friend Cedric Delcourt, made a wonderful mod about this mythic gun. Thanks to him for this amazing non-student job.
PROPS ENHANCEMENT
Some detailed props I recently enhanced (mods and textures).