Almost all the objects of the living room are now physically based rendered. Lighting parameters were finetuned and there is no artefact anymore, light bouncing is much better! UV2 for lightmaps are optimized and all the scene is fitting in one single (directional) lightmap. The scene is now rendering in Deferred mode and linear color space. It also runs at high framerate and an implementation of HTC Vive is coming too.